Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Configuring the game view

Now that we've imported all the essential textures for the project, let's configure the Game panel resolution and game camera. We should configure the game view correctly at the beginning of the project as it controls how we and, consequently, the end user sees the game. This, believe it or not, will help us when we come to creating the environment. We'll start with the Game panel's resolution, before moving on to configuring the game's camera.

Changing the Game panel's resolution

We'll use a resolution of 1024 x 600 for our game, which works well across many devices. To do this, follow these steps:

  1. Click on the Free Aspect button from the Game tab on the toolbar.
  2. Select 1024 x 600 from the drop-down menu.

If the required resolution is not available, then do the following:

  1. Click on the + button from the bottom of the list.
  2. Enter a custom name in the Name field.
  3. Select Fixed Resolution...