Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Adding post-processing effects

By switching to the Game tab, we can get an early preview of the level as it will appear to the gamer in terms of mood and emotional resonance. This feeling can be enhanced further by adding some camera post-process effects with the post-processing stack. These refer to pixel-based effects that can be applied to the camera in order to improve the atmosphere for the final, rendered image on a per-frame basis. Let's take a look:

  1. Import the Post Processing package using the Package Manager by searching for Post-processing Stack.
  2. Once imported, you can add image effects to the selected camera using a Post-processing Profile. To create a profile, right-click in the Project panel and select Create | Post-processing Profile. This will generate a new asset for saving all post-processing data:

    Figure 5.9 – Adding Image Effects to the selected camera

  3. Next, let's create a new Post-process Volume in the scene to define a volume inside...