Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Summary

Superb work! We've come a long way in this chapter, from a new project to a working 2D game. The player character can navigate a complete 2D environment with 2D physics by moving left, right, and jumping. The player's sprite will dynamically update to match the direction of travel, and by using sprite packing, we've improved runtime performance, which is useful for mobile devices.

By completing this chapter, you've learned the fundamentals of 2D sprites, movement, and physics. By building on this foundation, you will have the required knowledge to create any 2D game, not just a platformer, of your own design.

The next chapter is a big one: in it, we'll complete the game by adding additional levels, obstacles (including moving platforms), a friendly character that assigns a quest – oh, and the quest system itself!