Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Implementing moving platforms

While the level structure is complete, they are relatively static environments. The only moving element is that of the player. We'll rectify this situation by creating a moving platform. The platform should move up and down continuously, and the player should be able to jump on it anytime to hitch a ride. We'll construct the object as a prefab so that it can be reused across multiple scenes. See Figure 6.19 for the result:

Figure 6.19 – Create a moving platform

Now that we have an idea of the end goal, let's start by creating the platform GameObject.

Creating the platform object

To create the platform object, take the following steps:

  1. Select the Platform texture in the Project panel. 
  2. Select the Sprite (2D and UI) Texture Type option in the Inspector:

    Figure 6.20 – Setting the texture type

  3. Set Sprite Mode to Single
  4. Drag and drop the Platform...