Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Chapter 7: Completing the 2D Adventure

In the previous chapter, we continued to work on a 2D adventure game. We added additional scenes, created a dynamic element in the form of a moving platform, added player kill zones, and created a health system including a UI health bar. This chapter completes the game by adding the remaining features:

  • Adding gun turrets that damage the player—as we have a health system, we need something to test it
  • Creating a friend for the player—the game's first Non-Player Character (NPC)
  • Giving the NPC something to talk about by creating a quest system—useful knowledge for many game genres

An NPC is any character not controlled by the player. They are usually friendly or at least ambivalent toward the player and, when used correctly, can help bring a game to life. The NPC we create here will be very basic but will have many of the characteristics of NPCs from RPG games. You know, those characters that stand...