Book Image

Panda3D 1.7 Game Developer's Cookbook

Book Image

Panda3D 1.7 Game Developer's Cookbook

Overview of this book

Table of Contents (20 chapters)
Panda3D 1.7 Game Developer's Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Besides the effort of developing an idea, getting the game design down to a point where it is great fun and actually producing all the code and assets we need, there's another thing we need to think about—how do we get our product into the hands of our customers? One way would of course be to just give them this huge pile of code, models, textures, sounds, and whatever else makes up our games, along with a manual for setting up the environment and dependencies. And while this is a tempting approach that spares us some work, we simply cannot do this to players who just want to play our games.

This is why we need to find a way to bundle up all the scripts and assets that make up our games and provide the end users with something along the lines of a button that says "click here to start playing".

If we make games available for download, we also want the file sizes to be small. While broadband internet connections may be fast, cheap, and widely available, costs for server traffic...