Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Accessible games


In the year 2008, the Information Solutions Group (visit their website at http://www.infosolutionsgroup.com), on behalf of PopCap Games conducted a special research. According to it, 20.5 percent of casual video game players have a physical, mental, or developmental disability. Thus a lot of people dedicated to games have disabilities in different forms. A good game developer should pay attention to their needs. First of all, there are a lot of people with visual perception disorders; it could be concluded that these types of people don't play video games, but that's not the case. They like to play, just like other ordinary people do. According to study of the Information Solutions Group, they even play more frequently, for longer periods of time. The following is an interesting quote from the survey about such players:

"They also report that they experience more significant benefits from playing and view their game-playing activity as a more important factor in their lives...