Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Earning bonuses and pitfalls


The key bonus type is the color bubble , which is a portion of a specific-colored paint the player can use for one shot. The character can carry only one bubble at a time, so by default, he cannot repeat the action. To resolve the puzzles, the player needs to choose bubbles carefully. There are two types of color bubbles: one-off and renewable . In the first case, the character can take a bubble only once; in the second case, above the bubble, there is a pipe from which a new bubble periodically drips, as shown in the following figure:

Another type of bonus is the accumulator that rewards the protagonist with some amount of energy. In other words, it is increases the level of health. Finally, there is a rare and unique bonus in the game, blueprint fragment, a collectible item that should be placed by you in those sections of a level that are difficult to access. By collecting most of them, the player can get a special reward, for example, a solution on how to...