Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing action games


There are two kinds of games that humans have been playing for centuries: the first is card/board amusements or puzzles, and the second is more active games such as sporting competitions of different types. Archery and darts can be easily considered as an early prototype of a shooting game. The main objective is to hit a target, and players get special rewards for their accuracy.

One of the advantages of active games is that the simplicity of rules, goals, and mechanics is pretty visible. No wonder early video game systems mostly tried to recreate common sports games in a digital form rather than puzzles. The list of games for Magnavox Odyssey, which was the very first gaming console for home use introduced in 1972, consisted of titles such as table tennis, baseball, soccer, hockey, and so on. They were easier to develop (of course, in a very minimalistic form), and it was easier to convince the audience to begin playing with them because the gaming principles were...