Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Runtime configuration


All project files not only contain a main.lua file but other .lua and related assets as needed for your project. Some Corona projects are configured using a config.lua file that is compiled into your project and accessed at runtime. This allows you to specify dynamic content scaling, dynamic content alignment, dynamic image resolution, frame rate control, and anti-aliasing all at the same time so that the output on every type of device is displayed similarly.

Dynamic content scaling

You can specify to Corona what the original screen size for your content is. Then allow it to scale your app to run on a device that has a different screen size to the original.

The following values should be used to scale content:

  • width (number)—Screen resolution width of the original target device (in portrait orientation)

  • height (number)—Screen resolution height of the original target device (in portrait orientation)

  • scale (string)—Type of autoscaling from the following:

    • none—Dynamic content...