Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding config.lua file


If no content size is specified, the content width and height returned will be the same as the physical screen width and height of the device. If you specify a different content width and height in config.lua, the content width and height will take on those values.

  1. In your text editor, create a new file called config.lua and save it to your project folder.

  2. Type in the following lines:

    application =
    {
            content =
            {
                width = 320,
            height = 480, 
            scale = "letterbox",
            fps = 60,
        },
    }
  3. Save and close your file.

What just happened?

The content width and height allow you to choose a virtual screen size that is independent of the physical device screen size. We have set the size to target the original iPhone since it displays the smallest dimensions across all the devices on both iOS and Android platforms. The original iPhone has dimensions of 320 x 480. With this configuration, it'll still scale evenly for the...