Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Book Image

Corona SDK Mobile Game Development: Beginner's Guide

Overview of this book

Corona SDK is the fastest and easiest way to create commercially successful cross platform mobile games. Just ask Robert Nay, a 14 year old who created Bubble Ball - downloaded three million times, famously knocking Angry Birds off the top spot. You don't need to be a programming veteran to create games using Corona. Corona SDK is the number one tool for creating fun, simple blockbuster games. Assuming no experience at all with programming or game development you will learn the basic foundations of Lua and Corona right through to creating several monetized games deployable to Android and Apple stores. You will begin with a crash course in Lua, the programming language underpinning the Corona SDK tool. After downloading and installing Corona and writing some simple code you will dive straight into game development. You will start by creating a simple breakout game with controls optimized for mobile. You will build on this by creating two more games incorporating different features such as falling physics. The book ends with a tutorial on social network integration, implementing in app purchase and most important of all monetizing and shipping your game to the Android and App stores.
Table of Contents (18 chapters)
Corona SDK Mobile Game Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action – adding Twitter in your apps


We're going to implement Twitter in our apps by accessing a web service through UI buttons.

  1. In the Chapter 9 folder, copy the Twitter Web Pop-Up project folder to your desktop. All the configuration, libraries, and assets needed are already included. You can download the project files accompanying this book from the Packt website.

  2. Create a new main.lua file and save it to the project folder.

  3. Set the following variables at the beginning of the code:

    display.setStatusBar( display.HiddenStatusBar )
    
    local ui = require("ui")
    
    local openBtn
    local closeBtn
    local score = 100
  4. Create a local function called onOpenTouch() with an event parameter. Add in an if statement so the event receives a "release" action.

    local onOpenTouch = function( event )
      if event.phase == "release" then
  5. Using the local variable called message, add in the following string statement and concatenate score.

    local message = "Posting to Twitter from Corona SDK and got a final score of "...