Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Constructing three little enemies


In this game we are going to have three unique types of enemies for the player to fight against: the FloatBot, the SpaceMine, and the Strafer. Each of these enemies will move differently and have a distinct attack. However, there are some common elements that they share, such as they will all have collision with bullets and the player, but not with each other.

It is always useful to think about the commonalities of the various objects as there may be ways to simplify and reduce the amount of work needed. In this case, as we are dealing with collision, we can use a parent object.

Making the enemy parent

Parenting object is an incredibly useful ability in GameMaker: Studio. It allows for one object, the parent, to pass its attributes down to other objects called child objects in what is generally known as inheritance . The best way to think of this relationship is that parents are a group and children are individuals. This means we can tell a group to do something...