Book Image

Enterprise Augmented Reality Projects

By : Jorge R. López Benito, Enara Artetxe González
Book Image

Enterprise Augmented Reality Projects

By: Jorge R. López Benito, Enara Artetxe González

Overview of this book

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.
Table of Contents (10 chapters)

AR for Automation with Vuforia and AR Glasses

In this chapter, we will go deeper into Vuforia, the SDK we introduced previously in Chapter 6, AR for Retail with Vuforia. You will learn how to use the framework along with AR glasses, more specifically, the Epson Moverio BT-350 model, and you will learn how to use the Vuforia image recognition features to create an app to guide operators, step by step, in industrial works, and how to modify a scene so that you can integrate it into your AR glasses.

It's important to note that to complete this chapter, you will need to have the AR glasses to build upon them. Although we have structured the content so that you can follow most of the process using a mobile Android device, you will only be able to see the final result, the differences in the mobile device view, and the possibilities that the AR see-through devices offer...