Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Remote debugging


Debugging is a critical aspect of the development process. Flash Professional allows you to send debug information from the device directly to the Flash IDE for inspection.

With the example Bubbles app now complete, we will finish off this chapter by learning how to deploy a debug build and receive trace data from it using Flash Professional's remote debugger.

Getting ready

We will be adding a line of ActionScript to the document class of the Bubbles app that you created throughout the course of this and the previous chapter. Alternatively, from the book's accompanying code bundle, open chapter3\recipe10\bubbles.fla within Flash Professional and work from there.

How to do it...

The debug process is split into two main steps:

  • Creating a debug build

  • Connecting to the Remote Debugger

Let us begin by creating a debug build that contains a single trace statement.

Creating a debug build

Follow these steps:

  1. If you haven't already done so, open the document class by selecting File | Open...