Book Image

Learn WinUI 3.0

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3.0

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Section 1: Introduction to WinUI and Windows Applications

WinUI 3.0 is Microsoft’s new UI framework for Windows developers. This section will start by exploring the recent history of XAML and Windows UI frameworks and introduce readers to WinUI. Throughout the chapters of this section, you will learn about WinUI concepts by building a simple project from scratch, adding controls and features by following design patterns and best practices. These patterns and practices include the Model-View-ViewModel (MVVM) design pattern, unit testing WinUI projects, and using dependency injection (DI) to inject service dependencies into the application components.

This section includes the following chapters:

  • Chapter 1, Introduction to WinUI
  • Chapter 2, Configuring the Development Environment and Creating the Project
  • Chapter 3, MVVM for Maintainability and Testability
  • Chapter 4, Advanced MVVM Concepts
  • Chapter 5, Exploring WinUI Controls
  • Chapter 6, Leveraging Data...