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Book Overview & Buying
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Table Of Contents
3ds Max Speed Modeling for 3D Artists
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This chapter covers getting started on a model, starting with a reference image. We'll examine the modeling skills needed to create a base model. It also introduces the challenge of constructing forms that match a design while keeping within the constraints of four-sided topology, with an eye toward surface-detailing requirements.
The following topics are covered in the chapter:
Introducing the project
Adding image reference
Viewport image planes
Forming the base model
Quad menu's editable poly tools
Setting values with the Autodesk style caddy
Fitting the model to the artwork
Generating round forms from quad-based geometry
Detaching and attaching parts of a model
A preview of sculpting workflow
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