Book Image

Flash iOS Apps Cookbook

By : Christopher Caleb
Book Image

Flash iOS Apps Cookbook

By: Christopher Caleb

Overview of this book

The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple's iPhone, iPad, and iPod touch. What's more, with Apple loosening its restrictions on third-party technologies, apps written in Flash can now be sold and distributed within the App Store.Flash iOS Apps Cookbook provides the recipes required to build native iOS apps using your existing knowledge of the Flash platform. Whether you want to create something new or simply convert an existing Flash project, the relevant steps and techniques will be covered, helping you achieve your goal.Learn how to configure and use Flash Professional for iOS development by writing and deploying a simple app to a device. Implement many iOS-specific features such a multi-touch, the virtual keyboard, camera support, screen orientation and the Retina display. Overcome the limitations of mobile development by mastering hardware acceleration and optimization. Whether you're an enthusiast or professional developer, the Flash iOS Apps Cookbook is your toolkit to creating high-quality content for iPhone, iPad and iPod touch.
Table of Contents (21 chapters)
Flash iOS Apps Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Recording microphone audio


AIR provides an API that enables an application to connect to the built-in microphone. The microphone's raw data can be obtained, recorded for later use, processed as it is received, or routed to the device's speakers.

This recipe will show you how to use the Microphone and ByteArray classes to capture and record audio. You will need Flash Professional CS5.5 as microphone access for iOS is not supported by CS5 and AIR 2.0.

Getting ready

While all recent models from the iOS family contain a built-in microphone, previous generations of the iPod touch don't. The second and third-generation devices do, however, provide support for an external microphone, which can be used for this recipe.

From the book's accompanying code bundle, open chapter10\recipe5\recipe.fla into Flash Professional CS5.5.

Sitting on the stage you will find a dynamic text field with an instance name of output and three movie clips. Two of the movie clips represent buttons and are named recordBtn and...