Book Image

Mastering Adobe Photoshop 2024

By : Gary Bradley
Book Image

Mastering Adobe Photoshop 2024

By: Gary Bradley

Overview of this book

Unlock the full potential of Photoshop, the go-to app for content creators by mastering its complex tools and features. This book quickly builds on your existing Photoshop knowledge with proven industry techniques, serving as a launchpad to develop professional skills and transformative personal growth. You’ll start by fine-tuning color and tone in your images with non-destructive adjustment layers and conceal content like backdrops with precise masking techniques for fine details like hair. Working through a series of real-world editing projects, crafting realistic brand mockups and traditional marketing collateral, you’ll learn robust methods for building social media assets in Photoshop, from images to animated GIFs and videos. You’ll also be able to bring your typography to life with styles and effects that are simple to edit and store as preset effects. The final section of the book encapsulates all of your learning to create complex montages using advanced masking and compositing techniques. You’ll have fun elevating your designs with surreal art styles and conceptual imagery using retouching, blending, and liquify filters. By the end of this Adobe Photoshop book, you’ll soar to new heights with your designs, creating captivating visuals that leave a lasting impression on your audience.
Table of Contents (19 chapters)
1
Part 1:Raising Your Photoshop Game
5
Part 2:Bringing Brands Front and Center
10
Part 3:Building Visual Components
14
Part 4:World Building

Summary

In this chapter, we looked at the multi-faceted challenges of creating branded mock-ups that have to look convincing and legible for either marketing purposes or to further inform decision-making during the design process. In some cases, the mock-up may only need to convey a look or approximation of the final product, but there may also be occasions when the visuals need to feel real and convincing.

To accomplish these challenges, we identified the characteristics that make a suitable source photograph, as well as the scene or scenario within which our prototype will appear.

Then, we applied the methods that are required to match a surface, whether it be a wall, a bottle, or a fabric such as a T-shirt, using Vanishing Point, transforms and warps, and displacement maps. Apart from Vanishing Point, which doesn’t accommodate smart object layers, each technique could be edited, or the source artwork replaced with ease.

Finally, we looked at techniques for re-creating...