Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Acknowledgments

First, I'd like to thank Packt Publishing for giving me an opportunity to create something as wonderful as a new book. I must mention Anish Sukumaran, who found me, and then James Jones, Aaron Lazar, and Sharvari Tawde, who helped me on my path from a person who had no idea how to write a book to a person who actually wrote one.

I would also like to thank all members of the game development community who helped me in my humble beginnings. Thanks to Nicolas, for creating AndEngine and making it easy to start; Matthew from http://www.matim-dev.com/, for his tutorials that I used to create my first game in AndEngine; and Flavien and Michał, for their contributions to AndEngine, their tutorials, and their games that motivated me.

Finally, I would like to thank all my friends and family who supported me during the writing of this book and during the period when I broke a bone in my foot and had to stay at home for nearly three months. There are too many of them to list, but you know who you are. Special thanks to Melissa who gave me the most valuable feedback during the making of my first game, helped me to actually finish it, and later drove me around when I was not mobile myself.