For this chapter, we will work on exporting the character's animations into the engine. Therefore, we will need to unpack the animation files found in Animations.pak
in the GameSDK
folder. The Animations.pak
file is a compressed folder of all the compressed animation files (cafs) and other animation files that we will need to edit to be able to export new animations to the engine. Like any other ZIP folder, you can unpack the contents of Animation.pak
with any archive program.
CryEngine Game Development Blueprints
CryEngine Game Development Blueprints
Overview of this book
Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Creating a Playable Character
Implementing Weapons and Ammo
Creating an Enemy AI
Creating User Interfaces
The Modeling Workflow for Game Characters and Tools
Highpoly Modeling
Lowpoly Modeling
Texturing and Materials
Building the Character Rig
Exporting the Character to CRYENGINE
Initial Level Blockout and Setup
The Flow Graph Workflow
Scripting Gameplay Content
Maintaining Our Work
Index
Customer Reviews