Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Getting started


For this chapter, we will work on exporting the character's animations into the engine. Therefore, we will need to unpack the animation files found in Animations.pak in the GameSDK folder. The Animations.pak file is a compressed folder of all the compressed animation files (cafs) and other animation files that we will need to edit to be able to export new animations to the engine. Like any other ZIP folder, you can unpack the contents of Animation.pak with any archive program.