Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Congratulations! In this chapter, you learned how to create an enemy AI, prevent it from moving, and allow it to shoot the player. As with all chapters, I encourage you to look at the complete source code for a more detailed and nuanced explanation of how all of this works.

In the next chapter, you will learn how to create the game's various user interface menus. Stay tuned!