Single player level design is a complex and multilayered process that requires a broad understanding of everything from environment construction to scripting events. To kick off our deeper look into constructing single player content in Sandbox, we will cover the following topics:
Cover the design theory used to build a typical action bubble in Crytek's Crysis series, giving us a basic outline to proceed with as we move toward building the many facets of a single player level in CRYENGINE3
Adapting the premade SDK content
Look at how we can use the work created for the existing SDK environments to speed up our level creation, as well as optimal editor setup, to make sure our level production experience is as pain-free as possible