Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

An overview of the modeling workflow


Before we get started, we should get an overview of the character development workflow to familiarize ourselves with any terminology. If you want to delve further into game art workflows, I recommend that you do some additional reading to gain a more in-depth understanding of all the techniques.

The workflow for character modeling can be broken down into five steps that are completed in the logical order with each step taking various amounts of time depending on the needs of the character model.

Blockout

The first step is always to blockout your model with a basemesh. Here, theprocess is to develop a model that will have the volumes and all the elements blocked out to the correct size and proportions. This step is also sometimes called a whitebox model. When we are working in a production environment, this model is used to allow the technical artist to build the rig so that the model can be used in in-game testing.

Highpoly modeling

The second step in the...