Before we get started, we should get an overview of the character development workflow to familiarize ourselves with any terminology. If you want to delve further into game art workflows, I recommend that you do some additional reading to gain a more in-depth understanding of all the techniques.
The workflow for character modeling can be broken down into five steps that are completed in the logical order with each step taking various amounts of time depending on the needs of the character model.
The first step is always to blockout your model with a basemesh. Here, theprocess is to develop a model that will have the volumes and all the elements blocked out to the correct size and proportions. This step is also sometimes called a whitebox model. When we are working in a production environment, this model is used to allow the technical artist to build the rig so that the model can be used in in-game testing.