When we are working with CRYENGINE, we will need to install the correct plugins for our preferred modeling package. Right now, the plugins are available for either Autodesk Maya or 3DS Max. These plugins allow us to create materials and export our model to work within the engine. There is also a required Adobe Photoshop plugin for texture exporting that we need to install; this exporter uses a Crytek-developed TIFF exporter for compressing the memory size of your textures. If you do not have the SDK, it can be downloaded from the Crytek website or via Steam.
CryEngine Game Development Blueprints
CryEngine Game Development Blueprints
Overview of this book
Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Creating a Playable Character
Implementing Weapons and Ammo
Creating an Enemy AI
Creating User Interfaces
The Modeling Workflow for Game Characters and Tools
Highpoly Modeling
Lowpoly Modeling
Texturing and Materials
Building the Character Rig
Exporting the Character to CRYENGINE
Initial Level Blockout and Setup
The Flow Graph Workflow
Scripting Gameplay Content
Maintaining Our Work
Index
Customer Reviews