Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Importing the mesh by using CRYENGINE Material Editor


Now that we have the mesh and materials exported, we can start CRYENGINE. The engine is a fully functioning game building tool, but we only have to access a few of the features available to us for our requirements. The steps are as follows:

  1. First, we need to import our model. To do this, we need to access the Rollup menu that can be found on the right-hand side of the editor. If this is not visible, you can access it by going to the View tab and selecting it.

  2. To bring our mesh, we need to select Geom Entity and scroll down to the location where the .cgf file was saved. Click on it and then place it into the editor window.

  3. With the model still selected, we can open up Material Editor. To do this, click on the material icon on the top shelf. This will open up a new window that will be a powerful Material Editor. Now, we need to load in the textures that we exported and apply the material to the model by clicking on the icon in the top-left...