Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Highpoly Modeling

In this chapter, we will look into why we create a highpoly model and its uses in game in current and next-gen game development. Here, we will be working through some of the principles of highpoly modeling and going over a basic workflow for creating the highpoly in Zbrush. Here, we will also cover preparing the model for lowpoly work such as mesh decimation and exporting to an external application. We will also highlight the importance of checking the model at this stage for proportions for rigging.