In this chapter, we will look into why we create a highpoly model and its uses in game in current and next-gen game development. Here, we will be working through some of the principles of highpoly modeling and going over a basic workflow for creating the highpoly in Zbrush. Here, we will also cover preparing the model for lowpoly work such as mesh decimation and exporting to an external application. We will also highlight the importance of checking the model at this stage for proportions for rigging.
CryEngine Game Development Blueprints
CryEngine Game Development Blueprints
Overview of this book
Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Creating a Playable Character
Implementing Weapons and Ammo
Creating an Enemy AI
Creating User Interfaces
The Modeling Workflow for Game Characters and Tools
Highpoly Modeling
Lowpoly Modeling
Texturing and Materials
Building the Character Rig
Exporting the Character to CRYENGINE
Initial Level Blockout and Setup
The Flow Graph Workflow
Scripting Gameplay Content
Maintaining Our Work
Index
Customer Reviews