Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 13. The Flow Graph Workflow

Flow Graph is CRYENGINE's visual scripting interface, and it will be one of our primary tools for creating single player content in Sandbox. It is a powerful tool that offers a huge amount of control over the world, and it's easily possible to create interesting and flexible gameplay setups that respond believably to player interaction. Before we start scripting actual events, we are going to see how to create clean and flexible Flow Graphs that are easy to read, maintain, and iterate on as we develop our map. We will cover the following topics:

  • Using Flow Graph containers

  • Using Game Tokens to create cleaner Flow Graphs

  • Laying out Flow Graphs to aid readability

  • Thinking modularly to future-proof our work