Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Naming and organizing a Maya scene


Now that we have nearly all the elements in the scene with the exception of the hair cards, it is time to make sure the scene is organized. When it is handed over for rigging and skinning, it will become easier for the artist to pick the file up.

Naming

The first thing to do is to delete any unwanted meshes or materials before we move forward. Once this is done, I use the naming and grouping illustrated in the following screenshot.

By keeping key elements (such as the eyes) grouped, it will make the scene easier to navigate.

In Maya, select the meshes and then use Ctrl + G to group meshes together. You can place groups within a larger group as I have done here with the eyes.

As Maya does not allow name reproduction between different scene elements (such as meshes, materials, and layers), we can use a simple suffix to solve this.

Here's a set of examples:

  • _grp: This is used for group naming

  • _lyr: This is used for layer naming

  • _mesh: This is used for geometry naming...