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  • Book Overview & Buying CryEngine Game Development Blueprints
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CryEngine Game Development Blueprints

CryEngine Game Development Blueprints

By : Goodswen, Toulan, Howels
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CryEngine Game Development Blueprints

CryEngine Game Development Blueprints

By: Goodswen, Toulan, Howels

Overview of this book

CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.
Table of Contents (17 chapters)
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16
Index

Chapter 4. Creating an Enemy AI

Pretty much every game has bad guys and it is no different in GAS. In this chapter, we will create our very own enemy artificial intelligence (AI) that can shoot at the player. Here is what you will learn:

  • How to register a new AI class
  • How to make the AI detect the player and not move
  • How to make the AI shoot the player
CONTINUE READING
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Tech Concepts
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