Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Congratulations! You successfully learned how to create a complete game menu in Flash ActionScript 2 and integrate it into the C++ code of our game. From here on out, you have the knowledge to build amazing user interfaces for any game you choose to make. Everything you learned here will be all you need to know in order to make any UI possible. The code to do so may be more complex; however, it's still just more of the same—creating the UI content, communicating events to CRYENGINE using fscommands, creating UI element definition XMLs for the Flash content, and implementing C++ logic.