Congratulations! You successfully learned how to create a complete game menu in Flash ActionScript 2 and integrate it into the C++ code of our game. From here on out, you have the knowledge to build amazing user interfaces for any game you choose to make. Everything you learned here will be all you need to know in order to make any UI possible. The code to do so may be more complex; however, it's still just more of the same—creating the UI content, communicating events to CRYENGINE using fscommands, creating UI element definition XMLs for the Flash content, and implementing C++ logic.
CryEngine Game Development Blueprints
CryEngine Game Development Blueprints
Overview of this book
Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Creating a Playable Character
Implementing Weapons and Ammo
Creating an Enemy AI
Creating User Interfaces
The Modeling Workflow for Game Characters and Tools
Highpoly Modeling
Lowpoly Modeling
Texturing and Materials
Building the Character Rig
Exporting the Character to CRYENGINE
Initial Level Blockout and Setup
The Flow Graph Workflow
Scripting Gameplay Content
Maintaining Our Work
Index
Customer Reviews