Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, you learned how to create a complete weapon and ammo system with the ability to notify the game's rules of ammo events. You also learned how powerful interfaces are when designing extensible OOP systems.

In the next chapter, you will learn how to create a complete AI character that will try to kill the player. Stay tuned.