Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Exporting a mesh and materials into CRYENGINE


As we are making the textures, it is always advisable to check these in the engine to make sure we are getting the desired result we are looking for. In order to do this, we will need to export both the mesh and the materials we are using in a way that the engine will be able to read them. To do this, we will use the Crytools exporter that we installed in Chapter 6, The Modeling Workflow for Game Characters and Tools.

Before we export the model, we need to make sure that the right materials are applied to the correct geometry and named in a way that will be understandable. It is also good practice to do this with the meshes to save confusion. Once we have this organized, we need to make sure that the Maya scene is saved in our desired engine location where the model and texture will be read by the engine. The steps are as follows:

  1. The first step is to make sure the meshes we are looking to export are grouped in a way that the exporter will recognize...