Book Image

CryEngine Game Development Blueprints

Book Image

CryEngine Game Development Blueprints

Overview of this book

Table of Contents (22 chapters)
CRYENGINE Game Development Blueprints
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered the fundamentals of action bubble level design and how we can quickly get our Sandbox workflow up and running in order to jump into single player level creation.

In the next chapter, we'll familiarize ourselves with the Flow Graph working practices as we look toward constructing a variety of interactive scripted events that will populate our level.