Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Beefing up the enemy AI


At the moment, Dragon is just a sprite drawn on the screen with an AI system that just sits idle in the background. So, let's expand on this and give our Dragons some muscle power.

As stated earlier, to keep the player engaged, you need to have a varied amount of enemies in the battle and they need to be challenging enough to make the player think and apply tactics.

The enemy profile/controller

First, we'll create a new profile for the enemies, starting off with a new enumeration for the enemy class. Create a new C# script named EnemyClass in Assets\Scripts\Classes and replace its contents with the following code:

public enum EnemyClass 
{ 
  Dragon, 
  Blob, 
  NastyPeiceOfWork 
} 

I've used just a couple of examples, as we will only be using the Dragon for now. Next, create a new Enemy class C# script in the same folder, as follows:

public class Enemy : Entity 
{ 
 
  public EnemyClass Class; 
} 

The preceding code...