Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Going further


If you are of the adventurous sort, try to expand your project to add the following features:

  • Add other objects to the scene and have their sorting order update appropriately compared to the player. The Sorting.cs script is a very basic sorting script. You may need to create a much more complex version if there are multiple objects in the scene that need specific sorting orders.

  • Create an idle animation for the Mayor using the forward facing sprites, so it appears that the Mayor is fidgeting; then, add it to a new Animator component attached to the Mayor's GameObject.

  • Apply the scriptable object technique to other areas of the level.

  • Extend the Conversation manager to step the text letter by letter in the conversation text with another coroutine.

  • Expand the event's messenger to support different types of event, passing text, or an object.

  • Have another conversation start if the player returns to the Mayor after their initial conversation.

  • Add some conversation logic to terminate the...