Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Animating the main character


Right now, our hero can move around the screen, but she is always facing toward the camera and she isn't animated. Her sprite sheet came with her walk cycle from three angles, so let's put that into action to liven up her movement.

We will accomplish this movement by creating some Animation clips and linking them up in an Animation controller. As described earlier, in order to get the animation running, we will need the following prerequisites:

  • An Animator component on our GameObject

  • An Animator Controller to manage our animation that is bound to the animator

  • At least one Animation clip to play in the controller

When you create a new animation clip for a GameObject, the other items are automatically created for you.

Before you get started with animation, you want to make sure you can view the Animation and Animator windows. If you do not already have the two windows open, click Window | Animation from the menu bar and then Window | Animator.

Note

You may want to rearrange...