Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Extending AI Behaviors

Enhancing an enemy character’s behavior in a multiplayer game is a great way of making it more challenging and exciting for players. It can also help create a more immersive experience, as enemies become smarter, faster, and stronger. By introducing new abilities or changing existing ones, you can make your game stand out from other similar titles on the market.

In this chapter, you will learn how to add improvements to your minion’s AI behavior – this will involve creating some sort of communication between your hero character’s stealth abilities and the undead minion sensing system. Additionally, you will learn how to make your opponents communicate and cooperate with each other, in order to give your thief a hard time.

You will also implement a health system for the AI opponents, make your character attack, and impart some damage on them. Finally, you will create some variations for the minions in order to make them less predictable...