Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Introducing EOS

EOS (https://dev.epicgames.com/en-US/services) is a powerful suite of services and tools designed to help developers create the most immersive online experiences possible. With EOS, developers can easily manage user authentication, matchmaking, leaderboards, achievements, and more – all from one centralized system. Whether you’re working on an MMO or a single-player game with online features such as multiplayer mode or leaderboards, EOS has something to offer every developer looking to take their games further. One thing to mention is that all services are free to use, even if you don’t use an Epic Games account.

EOS can be categorized into three distinct sets of services:

  • Game Services, which covers multiplayer functionalities, such as sessions, lobbies, or achievements
  • Account Services, which covers player identity, such as authentication and profile handling, and friend management
  • Store Services, which covers Epic Games store...