Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Summary

In this chapter, you developed a fully functional system to pass data from one level to another during a game session. In this case, you focused on a skin system for the player character, but the use cases for this feature are almost endless.

As you may have noticed, session handling is a huge topic – it took two chapters to properly explain its main functionalities – and to succeed in the multiplayer world, it is imperative to have a strong grasp of it. If you want to ride the wave of success, then mastering this skill is a non-negotiable topic!

In the next chapter, I will guide you through a brand new topic: how to properly package your game. Get ready to dive into the exciting world of project packaging so that you can deploy your game like a boss on both server and client ends! Are you ready for this adventure?