Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Making further improvements

In the previous sections, you did a great job of understanding how to pass data between sessions to make your multiplayer game even more engaging. Now, it’s time to make your game even better by adding some additional functionalities. In this section, I’ll offer some tips to help you add some excitement to your project. As always, don’t be afraid to add your personal touch and make it truly yours.

Leaving and destroying sessions

In this chapter and the previous one, you have used three out of four session commands – Create Session, Join Session, and Find Session – but the Destroy Session command has been left unused. Use the Destroy Session command node to let the player leave a playing session.

This will be implemented in the game level (and not in the main menu one) as the player will need to leave the session after joining one. To implement this feature, you may want to create a dedicated user interface that...