Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Summary

In this chapter, I talked about a really important topic in game programming – making sure that your game works properly and fixing any issues that come up. In earlier chapters, we covered some tools for finding and fixing problems in Unreal Engine, but now, I’ve given you some even stronger and more helpful tools that you can use to make your game development even better. First of all, you learned how to configure Multiplayer Options from Editor Preferences, after which you created a log category to properly set custom messages when debugging. You were then presented with how to emulate a real multiplayer environment on a single PC by testing network issues such as packet loss or low bandwidth.

Next, I presented the Network Profiler, a standalone piece of software that will let you read and analyze a multiplayer session to help you find possible issues and bottlenecks in your code.

Lastly, I gave you some advice on how to improve your project even more...