Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Summary

This chapter introduced you to the primary session commands within Unreal Engine’s Online Subsystem, providing you with the tools necessary to create, join, and manage multiplayer game sessions with ease. Armed with this knowledge, you have created a user interface that harnesses these features and puts them to practical use.

If you want to take your multiplayer game from being just a basic prototype to a fully functional and complete gaming experience, then you must learn how to use these features. Trust me – having this knowledge under your belt will make all the difference and help you create some truly awesome multiplayer games!

In the next chapter, we’ll take these helpful widgets and use them to create the main menu for the game. We’ll also create the needed Gameplay Framework classes, as well as a cool system for customizing the character’s appearance!