Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Introducing network protocols

To manage communication between two or more computers, we need some rules that will dictate how data is sent and received, as well as security measures that need to be taken to ensure reliability. These rules are called protocols.

Putting it simply, a protocol is like an international language: everyone needs to know the same words to communicate with one another. More specifically, a network protocol is a set of directives that rules how to format, transmit, and receive data so that devices in the same network can interact.

But before transmitting data over the network, it should be carefully packaged and structured so that the receiver can recognize and reassemble it.

Packet switching

Packet switching refers to the method of sending data to a network in the form of small portions (or packets). This process involves dividing data into small segments and adding an extra portion of information about the packet’s content, origin, and destination...