Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Summary

In this chapter, you created a prototype of your first multiplayer game and gained knowledge about synchronizing Actors and variables across the network. Moreover, you started testing the prototype through the UE system, which emulates multiple connections concurrently, and achieved all this through the use of Blueprints.

However, moving forward, you will transition to using the C++ programming language, which may seem a little daunting, but I assure you that I will strive to make this shift as effortless as possible!

It’s time to leave your prototype to its destiny... we have more important things to do! In the next chapter, you’ll start creating a game from scratch. You will develop it in C++ with all the advantages that come with this kind of development.