Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Making further improvements to the game

Now that you have solid knowledge of how the Unreal multiplayer system works, it’s time to unleash your creativity and bring your own ideas to life, making your game truly unique and personalized. In this section, I will give you some hints on how to spice up your project, but don’t hesitate to add your own twist to make it uniquely yours.

Let’s make some noise!

Currently, the minions’ hearing senses are only utilized to detect when a character is running. Why not tweak the system and let other elements in the game alert the Lichlord’s minions?

Unfortunately, PawnNoiseEmitterComponent can only be used on, well... pawns, so you cannot attach it to other Actors (it simply won’t work); however, in Chapter 9, Extending AI Behaviors, you built a strong system to alert enemy minions that makes use of the Game Mode. As the Game Mode can be reached by any Actor in the level, you can exploit the AlertMinions...