Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

What is computer networking?

We live in a world where we are constantly communicating with each other through computers, smartphones, smart homes, and a plethora of different devices. Computer networks are the backbone of modern technology.

Most people probably don’t even care about device communication and how it works; the most important thing is that... well, it works. But what exactly does network mean? And most importantly, as multiplayer game developers, what do we need to know about network systems?

Computer networking involves two or more (most of the time, a lot more!) devices that are connected together with the common goal of sharing data and resources as fast and as reliably as possible.

A network can use cables (wired) or radio waves (wireless) and can cover a self-enclosed area or be available at a greater scale. Even if all these technologies share the same purpose, their structure and capabilities will vary significantly.

Once devices are physically...