Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Summary

In this chapter, you were introduced to one of the most important and useful features of the Unreal Engine multiplayer environment, remote procedure calls, or RPCs. As you have seen, they allow you to execute functions from a server to a client and vice versa.

In this chapter, you called requests from the client to the server, by improving the character sprint system and by adding interaction logic between the character and other Actors in the game (i.e., the dungeon doors). Rest assured that, by the end of the book, you will also have seen other use cases for RPCs as they are quite ubiquitous in multiplayer games.

This chapter ends the second part of this book – starting from the next chapter, you’ll be working on implementing some AI logic over the network. Let’s spice things up by rounding up those pesky Lichlord minions and giving our character a challenge to step up to!