Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

To get the most out of this book

To get the most out of this book, it is strongly recommended to have a good understanding of Unreal Engine and its main features. Some experience with C++ programming will also be an advantage.

A strong passion for gaming – in particular, multiplayer games – will help you a lot in understanding the most advanced topics. It is recommended that you familiarize yourself with multiplayer games by playing titles such as League of Legends, Fortnite, and Call of Duty.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5.1

Windows 10 64-bit version 1909 revision .1350 or higher/versions 2004 and 20H2 revision .789 or higher, Ubuntu 22.04, or the latest macOS Ventura

Visual Studio 2019 or 2022 and JetBrain Rider 2023+

As this book is focused on a networked environment and not on graphics, you won’t need a high-spec computer to follow all the chapters. However, to properly run Unreal Engine, a good PC with a good graphics card is highly recommended.