Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Handling character level-ups

As I previously mentioned, in this section, you are going to level up your hero’s experience and skills. As usual, you’ll be dabbling in code magic to make it happen! After all, you are programming a fantasy game.

I know it might seem like a good idea to write your code inside the Character class but trust me when I say that there’s actually a much better spot for it. That is the PlayerState class, which we incidentally have already set for this occasion – a while ago, I asked you to create the US_PlayerState class and now is the time to add some valuable code in it.

As introduced in Chapter 4, Setting Up Your First Multiplayer Environment, PlayerState is a class that holds information about a player’s game state and exists on both the server and clients. As we need to synchronize experience points and levels for the character, this is the ideal location to place everything.

What we need to do here is to keep...